Class to compute torsional angles. More...
#include <Torsion.h>
Static Public Member Functions | |
| template<typename T> | |
| static T | compute (const VectorTyped< T, 3 > &v1, const VectorTyped< T, 3 > &v2, const VectorTyped< T, 3 > &v3) |
| Compute the angle between the projections of v1 and v3 on the plane orthogonal to v2. | |
| template<typename T> | |
| static T | compute (const VectorTyped< T, 3 > &v1, const VectorTyped< T, 3 > &v2, const VectorTyped< T, 3 > &v3, VectorTyped< T, 3 > &d1, VectorTyped< T, 3 > &d2, VectorTyped< T, 3 > &d3) |
| This is the version which also computes the derivatives wrt the arguments. | |
Class to compute torsional angles.
I define it as a class even if it does not contain anything. The reason is that in the future I would like to extend it to contain options about how the calculation should be done. So, for now use it as Torsion t; T angle=t.compute(v1,v2,v3); I know it is a bit misleading. If we really do not need to store "options" inside the Torsion class, we can remove it later and write compute as a static function.
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inlinestatic |
Compute the angle between the projections of v1 and v3 on the plane orthogonal to v2.
To have a "normal" definition (= plumed1), use it as compute(r01,r12,r23); See ColvarTorsion for a practical usage...
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inlinestatic |
This is the version which also computes the derivatives wrt the arguments.
Hosted by GitHub
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1.13.2
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